MatatLab Activity
Objectives:
Know what is Activity in Matatalab, understand the template of the Activity, Understand the sample of Matatalab Activity, understand how to use Matatalab Activity Creator Tool, understand how to create your own activities
Classroom Key Information:
Teacher’s notes are encouraged to be added to the activity plan.
3.1.5 Essential Questions:
List the questions that students may ask and that need to be figured out in the activity.
3.1.6 Supporting Files:
Are there any other materials you can share with other educators? Some great supporting files include:
After using the template to create your own activities, you can use our Matatalab Creator Tool system to submit your activities to us.
- Content-related: Matatalab encourages educators to create cross-curricular activities/lessons. Besides coding,more related content should be included, such as maths, arts, music, science, social study, ELA, etc.
- Time: How long does the activity last?
- Student Age: Students’ age range.
- Complexity Level: Complexity is closely related to students’ age. It helps other educators know the potential students’ age range.
- General Idea: The reason for designing such an activity
- How to write a good General Idea? Let us compare these two general ideas below. “In this activity, students are going to collect different types of food”.
- “In Children’s early age, distinguishing different graphics is an important skill for them. This time, MatataBot is going to collect 4 types of food: square type, triangle type, circle type, and rectangle type.”
- The second one is more vivid and clearly outlines the reason for designing this activity. It also helps us have an understanding of this lesson.
- Concepts: The concepts involved in the activity. For example, in the “Travel in Universe” activity, the general concepts include "geometric figures" and “the universe”.
- Main Objectives: Summarize the major and difficult points that students need to learn in the course of this lesson.
- Need help to write the objectives, please visit the recommended website: https://www.instructables.com/id/How-to-write-learning-objectives/
- Learning outcomes: At least three learning outcomes:
- Each outcome should start with a verb. For example, “Code various movements to create a dance”.
- Here, we treat learning outcomes as detailed measurable learning objectives which mainly describe what the students will be able to do after completing this activity.
- Key Vocabulary: Refers to the vocabulary included in the activity that students may struggle with, such as coding, programming, debugging, etc.
- Prior knowledge: What prior knowledge do the students need to have to carry on the activity
- Standards: At least two academic standards should be included:
- One CSTA or ISTE standard, and one CCSS/NGSS or other content-related standards.
- Check the ISTE standards here: https://www.iste.org/standards/for-students
- Check the CSTA standards here: https://www.csteachers.org/page/standards
- If CCSS/NGSS/or content standards do not apply to the lesson, two CSTA or ISTE Standards will suffice. If the lesson is clearly content-integrated, there should be a content standard listed.
- Choose the Matatalab Products that will be used in the activity/lesson.
- Write down other supplementary materials, such as animal cards (suitable for the grid squares) white paper, pencil, erasable pen.
- In some activities, necessary worksheets and activity cards are also effective materials.
- Make sure you include all materials required to complete your lesson.
- Matatalab Edu classic lesson plan
- Lead In/Guided Activity: The teacher first needs to bring out the main objective of the activity, help students warm up their prior knowledge and content-related information, or give the background of the coding story, etc. If necessary, teachers need to demonstrate or show a coding process.
- Independent Activity:Under the supervision of the teachers, students explore the activity themselves.
- Feedback/Extension: To wrap up the activity, the students could share their program with others. Teachers could summarize general concerns students faced during their exploration. The extension excise could also be introduced here.
Teacher’s notes are encouraged to be added to the activity plan.
3.1.5 Essential Questions:
List the questions that students may ask and that need to be figured out in the activity.
3.1.6 Supporting Files:
Are there any other materials you can share with other educators? Some great supporting files include:
- Slide decks to help with instruction;
- Samples of students’ works;
- Videos of the outcome;
- Videos or photos of robots in action.
After using the template to create your own activities, you can use our Matatalab Creator Tool system to submit your activities to us.
Activity/Lesson Key Information
Big Idea
The feature of Matatalab tangible coding language makes it a perfect tool to have a competition. In this activity, students will experience a Matatalab Soccer Match.
Concepts
Matatalab tangible coding language, Matatalab Soccer Match
Objectives
Know how to program MatataBot to move from the starting point to the destination while avoiding obstacles.
Learning Outcomes
- Get familiar with soccer match rules.
- Know how to plan a route that avoids obstacles.
- Know how to use move forward coding blocks, move backward coding blocks, and turn left/right coding blocks to finish the programming task according to the planned route.
Key Vocabulary
- MatataBot: One of the important components of Matatalab Coding Set, which is connected to the
- Command Tower via Bluetooth: It receives the Command Tower signals, and displays the results of the program.
- Map: An area with 16 10cm*10com squares, which MatataBot can move on it.
- Command: It is the instruction to direct the work of the MatataBot. A program is a series of commands arranged in a certain order. The process of executing a program is the working process of a computer.
- Move forward: the MatataBot move forward 10cm
- Move backward: the MatataBot move backward 10cm
- Turn right 90º: turn to the robot’s right side
- Turn left 90º: turn to the robot’s left side
Prior Knowledge
- Know how to pair the 3 main parts of Matatalab Coding Set.
- Basic knowledge of using move forward coding blocks, move backward coding blocks, and turn left/right coding blocks to program MatataBot.
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